Principle: (Publish > Distribute) < Launch
One of the principles that govern my work is this:
Everything (almost) that I work on should be either (1) Published, (2) Distributed or (3) Launched.
Anything I do, that does not result in either of the above 3 outcomes — does not scale.
If it does not scale, it limits the impact that my team, customers, and investors expect me to make.
It also impacts the time that I spend with my family and friends — so this is how I ‘work’ on personal stuff too.
Let me explain:
Publish — for either an internal or external audience (i.e. team members / customers)
My work involves creating / curating these things — Ideas / Decisions / Narratives / Information / Strategy / Action Plans etc.
They are only valuable if / when others have easy access to them. Therefore, I will constantly (1) develop, (2) refine and (3) publish on ‘Pages’ (i.e. Notion for internal audience; Notion Site or Website for external audience).
Also — even if it’s sharing useful articles or design inspirations… if I’m not sharing what I find useful, then I’m not serving people well.
Note however — I seek to balance ‘oversharing’ and ‘not sharing’; and I seek to continually refine my ‘publishing systems’ so that I do not cause information overload.
Distribute — only if it cannot be published
This is simple and similar to the above point (”My work involves creating / curating…”)
But instead of publishing — I am responsible for sending my work to the right audience.
In almost all situations, I prefer to publish instead of distribute. This is so that people with the need for the same information in the future, will not require me to look for and send a piece of information that was previously sent to someone else.
And you’ll see me work on setting up intentional distribution systems (i.e. Slack Channels, Chat Groups etc.) so that I don’t have to spend time adding members one at a time each time.
Launch (something usable)
While my work involves creating content (in a very broad sense of the word), there are times when I can do better than create content.
It’s by building systems that, for example, do what I intend to say.
For instance — instead of writing an email, or publishing instructions on ‘How to submit website change requests’, or ‘How designers can access change requests’ > I can instead build a form that collects change requests. I can embed instructions in the form. I can create a ‘project management view’ for designers to process all the change requests. And I can create simple automation for them to inform everyone about the changes when they are complete.
In essence — all things being equal, unless there are unique privacy or confidentiality considerations:
- It’s better to publish something (to be read many times, anytime, by many people) than it is to send messages.
- It’s better to launch something that does the job itself (i.e. a Project Management system), than to create a job (i.e. a Checklist) for people to follow; it’s better to launch a Database that serves as a resource, than to continually gather information, share, gather some more, and share again, and again, and again. It’s better to launch a wiki that can be edited anytime, than to publish a blog post with content that becomes obsolete after some time.
Note — Paul Graham makes a distinction between a ‘Maker’ and a ‘Manager’. I relate to the ‘Maker’ profile, and therefore, the above describes what I believe to be the best ways to scale my work. I write this to provide a reference for working with me; to also provide a framework for teammates to consider — especially if they also identity with the ‘Maker’ profile.
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